WoW: Forever's November 11 hotfixes are live, and the headline change is in Tailoring. Five dyed cloth bags now cost one extra bolt and hold two more slots, the Item Restoration service has been switched off while Blizzard works on a critical bug, and Paladin Judgement is now treated as a ranged attack. The same list cleans up Hunter Volley, makes Rend and Tear work with Pounce, lets Shadowform Priests use two effects that were broken in that form, tones down three dangerous Riverglades enemies and fixes several quests that could stall a leveling route.
All of the entries below come from Blizzard's running WoW: Forever hotfix list, which Blizzard updated on November 12 with the November 11 entries above the earlier November 5, 6, 9 and 10 fixes. Some roundups have folded November 10 changes, such as the Stormstrike and Maelstrom Weapon rework, the new Wrack, quest gold from level 48 and the 1 copper Auction House deposit, into their November 11 coverage. Those shipped a day earlier and are explained in the November 10 hotfix breakdown. Nothing below repeats them.
The Full November 11 List at a Glance
The patch is smaller than the November 10 class pass, but it touches more areas of the game:
- Classes: Feral Rend and Tear, Hunter Volley, Paladin Judgement, Retribution Unsealed Fury, Gnome Priest Confounding Flash, Holy Twilight Focus and Shaman Flametongue Totem Rank 2.
- Customer Support: Item Restoration disabled.
- Enemies and NPCs: three Riverglades damage reductions.
- Items: Bloody Claws of Attack and Earthen Silk Slippers.
- Professions: five Tailoring bags with new costs and sizes.
- Quests: Scarlet Diversions, the Witherbark Mallet step before The Giant in the Den, and Freedom for All Creatures.
- World: mounting restored in named areas of Shen'dralas.
Tailoring: Five Bags Get Bigger and Cost More
Blizzard's note says these bags were "unintentionally smaller than intended", and the fix raises both sides of the recipe. Each bag gains two slots and needs one more bolt of its cloth. Dye, thread and leather requirements are unchanged. The previous sizes in the table match the Classic Era versions of the same items, according to Forever item databases that compare the two clients.
| Bag | Tailoring skill | Bolts before / after | Slots before / after | Raw cloth per slot before / after |
|---|---|---|---|---|
| Green Woolen Bag | 75 | 4 / 5 Bolt of Woolen Cloth | 8 / 10 | 1.50 / 1.50 Wool Cloth |
| Red Woolen Bag | 90 | 4 / 5 Bolt of Woolen Cloth | 8 / 10 | 1.50 / 1.50 Wool Cloth |
| Green Silk Pack | 140 | 4 / 5 Bolt of Silk Cloth | 10 / 12 | 1.60 / 1.67 Silk Cloth |
| Black Silk Pack | 150 | 5 / 6 Bolt of Silk Cloth | 10 / 12 | 2.00 / 2.00 Silk Cloth |
| Red Mageweave Bag | 195 | 4 / 5 Bolt of Mageweave | 12 / 14 | 1.67 / 1.79 Mageweave Cloth |
The per-slot column uses the classic-era bolt ratios of 3 Wool Cloth, 4 Silk Cloth and 5 Mageweave Cloth per bolt. It counts cloth only, because dyes, thread and Heavy Leather stay the same and become slightly cheaper per slot on every recipe.
What the Math Says
The headline "costs more" is true per craft but misleading per slot. The two woolen bags cost exactly the same amount of Wool Cloth per slot as before: 12 cloth for 8 slots became 15 cloth for 10 slots. Black Silk Pack is also unchanged per slot at 2 Silk Cloth each. Only Green Silk Pack and Red Mageweave Bag became a little more cloth-hungry per slot, and in both cases the extra cost is a fraction of a cloth per slot.
What changes more is the value of a single bag slot. A character has four bag slots in addition to the 16-slot Backpack, so a bigger bag in each slot is the only way to raise total capacity. Four Red Mageweave Bags now give 56 slots on top of the Backpack, compared with 48 before. Four woolen bags give 40 instead of 32, which is a meaningful jump for a character in the teens and twenties.
What It Means for the Other Tailoring Bags
The fix also reshuffles the bag ladder. The plain versions of these bags, Woolen Bag at 8 slots, Small Silk Pack at 10 and Mageweave Bag at 12, were not on the list. That leaves each dyed bag two slots ahead of the plain bag of the same cloth tier:
- Green Woolen Bag and Red Woolen Bag now match Small Silk Pack at 10 slots, so a lower-level Tailor can reach silk-tier capacity with wool.
- Green Silk Pack and Black Silk Pack now match Mageweave Bag at 12 slots. Between the two silk packs, Green Silk Pack is the cheaper route to the same size, needing 5 bolts instead of 6, although it adds 3 Heavy Leather.
- Red Mageweave Bag now sits at 14 slots, the same size as the Runecloth Bag, without needing Runecloth.
Advice for Tailors and Bag Buyers
- Recalculate prices from your own cloth costs. A bag that needs one extra bolt has to sell for more, but on the woolen bags and Black Silk Pack the price per slot can stay where it was.
- Check recipe tooltips before crafting a batch. The required materials changed server-side, so a stack of bolts prepared for the old recipe may now be one bolt short per bag.
- Watch the dye supply. Every crafted bag still needs its dye, and more players will want the dyed versions now that they are larger.
- Look at bags you already own. The hotfix note does not say whether existing copies change. In WoW, slot count is normally part of the item's definition rather than something rolled on each craft, so equipped bags would be expected to show the new size. The tooltip will tell you which applies.
Item Restoration Is Disabled
The shortest line in the list may matter most to anyone who makes a mistake this week: the Item Restoration service has been disabled while Blizzard investigates and addresses a critical bug. No timeline has been shared for its return, and the note does not describe the bug.
Item Restoration is Blizzard's self-service tool on the account website for recovering items that were sold to a vendor, destroyed or disenchanted. According to Blizzard's support article, restored items arrive in the character's mailbox, and the tool cannot restore items that were traded, mailed, sold on the Auction House, consumables, stackable crafting materials or quest items. How long an item stays recoverable depends on its quality and level, with higher-quality gear retained longer.
While the service is off, the usual safety nets are smaller:
- Use the vendor Buyback tab. Any vendor can return the last 12 items you sold in the current play session. Logging out clears it.
- Slow down when vendoring or destroying. Blues and epics, quest rewards with no replacement and profession tools are the items most worth a second look.
- Do not disenchant on autopilot. A disenchanted item cannot be brought back through support while the tool is offline.
Paladin: Judgement Is Now a Ranged Attack
Judgement has been reclassified. It is now considered a Ranged Attack, so it no longer counts as a melee attack for item and effect procs, and it rolls against the Paladin's ranged hit chance. The range of the ability itself is not part of the change.
What This Does to Procs
Before the hotfix, every Judgement counted as a melee swing for anything that triggers on melee attacks. That meant a Judgement could fire chance-on-hit weapon effects and other melee-triggered item and effect procs, adding an extra roll on a short cooldown. After the hotfix, those rolls come only from actual melee attacks.
For Retribution, which already builds damage around its weapon, this is a small loss in proc frequency rather than a change to rotation. You still Judge on cooldown. What you lose is the bonus chance for a melee proc each time you do.
What This Does to Hit Chance
Ranged hit chance is a separate value from melee hit chance on the character sheet. Gear and talents that improve hit chance in general apply to it. In Forever, Protection's Precision talent was reworded during beta to "Improves your chance to hit" rather than the Classic Era melee-only wording, which keeps it relevant. Bonuses that explicitly apply only to melee attacks no longer help Judgement land. Blizzard has not published any further detail on how weapon skill interacts with the new classification.
Retribution and Unsealed Fury
A second Paladin line ties into an earlier correction: with the fix to Windfury Totem activating from Holy Strike, Unsealed Fury no longer generates echoes from Windfury Totem attacks. The hotfix list does not carry a separate entry for the Holy Strike fix, but the note makes clear it is already in place.
The current Forever talent tree lists the Retribution 31-point talent as Unsealed Wrath: melee attacks store a copy of your active Seal for 15 seconds, stacking up to three times, and landing an attack with a different Seal consumes the stacks for extra Seal activation chances. Talent databases attach the November 11 note to that talent.
As analysis: Windfury Totem's extra attacks were feeding the echo mechanic, which made a Shaman in the group a larger multiplier on Retribution than intended. With Holy Strike no longer activating Windfury and Windfury attacks no longer generating echoes, Retribution damage in Shaman groups should sit closer to its solo baseline. A Ret Paladin leveling solo will notice little. One grouped with a Shaman running Windfury Totem will see fewer bonus effects than before the fix.
Other Class Fixes
Druid: Rend and Tear Works With Pounce
Feral's Rend and Tear raises the damage of your melee abilities against Bleeding targets by up to 15% at five ranks. The hotfix makes it work on Pounce Bleed, the bleed applied by the stealth opener. Feral Druids who open from stealth with Pounce now get the talent's benefit on that bleed, so Pounce no longer loses value compared with other openers. If you had moved away from Pounce because of the bug, it is worth putting back into the opener.
Hunter: Volley Behaves Like a Channel
Two Volley fixes landed. Volley no longer activates procs, and the channel now stops when the Hunter starts moving. The first change removes a source of extra procs on large pulls. The second matters more in practice: Volley is a channeled spell, so moving while it continues is unintended. Stand still for the full channel and plan positioning before you start it, especially when kiting.
Priest: Two Shadowform Fixes
- Confounding Flash (Gnome) can now be used in Shadowform. The racial confuses up to five nearby enemies for 3 seconds on a 2-minute cooldown, and the confusion breaks on damage, so it works best as a short escape or a way to stop a cast.
- Twilight Focus now works in Shadowform. The Holy talent, Forever's reworked Healing Focus, gives your spells up to a 70% chance not to lose casting time when you take damage at three ranks. Shadow Priests who spent points on it for pushback protection on casts such as Mind Blast now get that benefit.
Shaman: Flametongue Totem Rank 2
Flametongue Totem Rank 2 was not working and has been fixed. If you had kept Rank 1 on your bars because the second rank seemed to do nothing, retrain or rebind it.
Riverglades: Three Damage Reductions
Riverglades, Forever's mid-30s to mid-40s zone, gets three enemy changes:
- Twilight Enforcer: "Smash" deals significantly less damage.
- Executioner Morg: damage dealt has been lowered.
- Twilight Forgemaster: "Mark of Flames" now increases damage dealt by 50, down from 1,000.
For leveling, the practical effect is that these pulls should be far more forgiving. Characters that skipped Riverglades quest chains because of these enemies can go back, and players who were saving them for a group can now try them solo or in pairs. With dungeon experience raised 50% in an earlier hotfix, Riverglades quest chains combined with Krol'dok Stronghold, the zone's 40-45 dungeon, remain one of the steadiest routes through those levels.
Items: Bloody Claws and Earthen Silk Slippers
- Bloody Claws of Attack now correctly grant +1 Fist and Unarmed Weapon skill. In classic-era combat, weapon skill affects how often attacks miss and how glancing blows behave against higher-level targets, so a single point matters most against enemies above your level.
- Earthen Silk Slippers no longer give more spell damage than intended. No new value was published. If you are holding a pair, check the current tooltip before deciding on an upgrade.
Quest Fixes
Three quests that could block progress are fixed:
- Western Plaguelands, "Scarlet Diversions": the Command Tent can now be interacted with properly.
- Arathi Highlands, Witherbark Mallet: the item now functions, so players can proceed to "The Giant in the Den".
- Feralas, "Freedom for All Creatures": the Cage Door now resets correctly. Blizzard's note adds, "It feels wrong to close it, but..."
World: Mounting in Shen'dralas
A bug that prevented mounting in named areas of Shen'dralas, one of Forever's new leveling zones, is fixed. Before the hotfix, entering a named subzone could force you to walk across sections of the zone. With the fix, characters with riding can move through Shen'dralas quest chains at full speed.
Players who want to skip the early climb and start in zones like Riverglades and Shen'dralas can find a leveled character among WoW Forever accounts on AccountShark.
How This Fits Forever's First Week of Hotfixes
Forever launched on November 4, and the hotfix list has updated almost every day since. The early entries focused on respawns, quest blockers and loot. Then came the 50% dungeon experience increase. November 10 carried the planned class tuning for Enhancement, Affliction and Hunter pets, plus quest gold and the Auction House deposit. November 11 shifts toward cleanup: unintended procs on Judgement and Volley, talents that did not work in specific forms, and item values that did not match what was intended.
The common thread is that Blizzard is correcting data errors quickly, sometimes in ways that change the economy, as the bag fix does. With raids due on December 9, more tuning before then is likely, but nothing in the November 11 notes announces a new round of class changes.
What to Do Right Now
- Tailors: re-price the five bags, check recipe tooltips and make sure you have one extra bolt per craft.
- Everyone: be careful when vendoring, destroying or disenchanting until Item Restoration is back, and remember the Buyback tab.
- Paladins: keep using Judgement on cooldown, but stop counting on it for melee procs, and keep generic hit on gear.
- Retribution in Shaman groups: expect less bonus damage from Windfury Totem interactions.
- Hunters: stay still while channeling Volley.
- Riverglades levelers: revisit any quests skipped because of the Twilight Enforcer, Executioner Morg or the Twilight Forgemaster.
- Shadow Priests: Twilight Focus now protects casts in Shadowform, and Gnome Priests can add Confounding Flash to their Shadowform bar.
Frequently Asked Questions
What changed in the WoW Forever November 11 hotfixes?
The November 11 hotfixes changed the cost and size of five Tailoring bags, disabled Item Restoration, made Paladin Judgement a ranged attack, removed Unsealed Fury echoes from Windfury Totem attacks and fixed Volley, Rend and Tear, Confounding Flash, Twilight Focus and Flametongue Totem Rank 2. They also lowered damage from three Riverglades enemies, fixed two items and three quests and restored mounting in Shen'dralas subzones.
How many slots does the Red Mageweave Bag have in WoW Forever?
The Red Mageweave Bag now has 14 slots and requires 5 Bolts of Mageweave instead of 4. Green Silk Pack and Black Silk Pack are now 12 slots, and Green Woolen Bag and Red Woolen Bag are now 10 slots.
Are the new Tailoring bags more expensive to make?
Each craft needs one more bolt, so the total cloth cost per bag is higher. Per slot, the two woolen bags and Black Silk Pack cost the same amount of cloth as before, while Green Silk Pack and Red Mageweave Bag cost slightly more. Dye, thread and leather requirements did not change.
Why is Item Restoration not working in WoW Forever?
Blizzard disabled the Item Restoration service on November 11 while it investigates and addresses a critical bug. No return date has been announced. Until it comes back, the vendor Buyback tab, which holds the last 12 items you sold in the current session, is the only quick way to recover something you sold by mistake.
Does Paladin Judgement still trigger procs in WoW Forever?
Judgement no longer counts as a melee attack for the purposes of item and effect procs, so melee-triggered effects such as chance-on-hit weapon procs will not fire from it. It now uses the Paladin's ranged hit chance instead of melee hit chance.
Were the Riverglades enemies nerfed?
Yes. The Twilight Enforcer's Smash deals significantly less damage, Executioner Morg deals less damage, and the Twilight Forgemaster's Mark of Flames now increases damage dealt by 50 instead of 1,000. These changes make several Riverglades quests far more manageable for characters in their late 30s and early 40s.
Were Stormstrike and Wrack changed on November 11?
No. The Enhancement Shaman Stormstrike and Maelstrom Weapon changes, the Affliction Warlock Wrack rework, quest gold from level 48 and the 1 copper Auction House deposit all shipped with the November 10 hotfixes. The November 11 list does not change them further.
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