Blizzard's November 10 hotfixes for WoW: Forever are live, and they are the class changes promised the previous Friday. Enhancement Shaman has been pulled back toward Windfury and melee weapons, Affliction Warlock's Wrack now speeds up damage-over-time effects instead of amplifying them, Warlock demons gained health, Hunter pets had a health bug corrected, and most quests from level 48 upward now pay gold. The same list also lowers the Auction House minimum deposit to 1 copper and fixes a long run of quest, profession and world bugs.
Every number below comes from Blizzard's running WoW: Forever hotfix list, which carries the November 10 entries above the earlier November 5, 6 and 9 fixes. The plan behind the class changes came from Kaivax's Class Tuning Incoming: November 10 forum post on November 6. Raid timing comes from Blizzard's raid overview, which still lists December 9 for Barrow Deeps, Hyjal Summit and Onyxia's Lair.
What Blizzard Promised and What Actually Shipped
The November 6 announcement named three problems. Hunter pets and Voidwalkers were not durable enough as tanks, with the stated goal of matching their relative effectiveness in Classic Era. Affliction Warlocks found that channeling Wrack nonstop beat casting their damage-over-time spells. Enhancement Shamans were finding Intellect and Spell Power stronger than Strength and Attack Power, and Blizzard wanted Strength to be the best stat again.
All three topics appear in the November 10 notes, but not always in the shape players expected:
- Enhancement received the largest rework of the day, with explicit developer notes explaining why it happened before raids open.
- Affliction did not get a simple damage buff to its DoTs. Wrack itself was redesigned so that it accelerates them.
- Warlock demons received roughly 15% more base health across the Imp, Voidwalker, Incubus and Succubus, plus an Imp Firebolt damage increase on the first four ranks.
- Hunter pets were the surprise. The notes describe a bug that gave pets 150% of their normal health, now corrected to 115%. For players who leveled with the bugged value, that reads as a reduction, even though 115% is the intended number.
Enhancement Shaman: The Windfury Reset
Enhancement is the headline. Blizzard's developer note is unusually direct: changes made during the beta, together with the Shock and Lightning Bolt adjustments aimed at Elemental, pushed Enhancement too heavily toward Spell Power and Intellect. The team says that gearing direction was not a problem by itself, but it pulled the specialization away from Windfury, which Blizzard wants at the heart of Enhancement's fantasy and gameplay.
The Exact Numbers
- Stormstrike: 100% weapon damage, down from 150%. Cooldown increased to 8 seconds from 6.
- Mental Dexterity: Intellect to Attack Power conversion reduced to 33/66/100% from 50/100/150%.
- Maelstrom Weapon: every application now grants 20% reduced cast time and mana cost at all ranks, instead of scaling 4/8/12/16/20% by rank.
- Maelstrom Weapon proc rate: now scales with rank at 6/7/8/9/10 activations per minute, replacing the old flat 20 per minute regardless of rank.
- Tooltip: Maelstrom Weapon now shows your personal proc chance per swing, based on main-hand weapon speed.
- Tracking: Maelstrom Weapon can be tracked in the Cooldown Manager.
Why Weapon Speed Matters Now
The new Maelstrom Weapon is a procs-per-minute system. Blizzard's tooltip example shows the effect: with 5 points in the talent, a 3.6 speed weapon displays a 60% chance per swing, while a 2.0 speed weapon displays 33%. Because the rate is fixed per minute, a slower weapon swings less often but carries a bigger chance on each swing.
That pairs neatly with a quest reward change in the same list. Rage of the Storm, the Shaman quest reward, now has 16 Strength instead of 16 Intellect, and its weapon speed is slower at 3.6 instead of 3.2. Both edits point the same way: Strength on the item and a slow swing timer that suits Windfury and the new Maelstrom proc model.
What Changes for Your Gear
The November 6 post already told Enhancement players to start saving Strength and Attack Power items while leveling. The November 10 notes back that advice with real mechanics. Mental Dexterity still converts Intellect into Attack Power, but at two thirds of the old rate at full rank. Stormstrike hits for less per press and less often, so more of the specialization's damage has to come from weapon swings, Windfury and Maelstrom-powered spells.
Blizzard also states the timing logic plainly. It wanted the change made before the raids open because it has significant implications for raid gearing. Correcting it now avoids players chasing and winning highly contested items that could lose most of their value after a later fix. For guilds planning December 9 loot rules, that note is a strong hint that Enhancement should be treated as a Strength and Attack Power user, with Intellect and Spell Power as secondary flavor rather than the core of the build.
The developer note does not provide stat weights, and it does not say Intellect is worthless. It says the changes "move the specialization in a more Windfury-friendly direction." Exact rankings between Strength, Attack Power, Intellect and Spell Power will come from players testing the live build, not from the patch text.
Affliction Warlock: Wrack Now Speeds Up Your DoTs
The second major rework changes how Wrack interacts with every damage-over-time effect Affliction applies.
The New Wrack
- Damage: Wrack's own damage is reduced by 30%.
- No more multiplier: Wrack no longer increases the damage of your periodic effects on the target.
- New effect: Wrack channels for 6 seconds, dealing Shadow damage every second. While channeling, your Siphon Life, Corruption and Bane of Agony on that target deal their periodic damage 100% faster.
Why the Redesign Matters
Blizzard points to a flaw in the old version. Wrack used to raise periodic damage by a percentage, so stopping the channel just before a DoT ticked meant that DoT gained nothing from the Wrack you had just cast. In the new version, the time Wrack skips is kept even after the channel ends or is interrupted.
Blizzard's example: if you channel Wrack for 1 second during a 3-second Corruption tick, Corruption advances 2 seconds instead of 1. Its next tick then lands 1 second later instead of 2, even though you stopped channeling.
In practice, the rotation now rewards having Corruption, Siphon Life and Bane of Agony rolling before you channel. Wrack without DoTs is a weaker channel than before. Wrack on top of three active DoTs turns into a burst window. That is exactly the outcome the November 6 post asked for: DoTs that are always worth casting alongside Wrack.
Soul Siphon Gets Narrower
Soul Siphon now increases the effect of Drain Life, Drain Soul and Wrack by 4/8/12% for each of your Corruption, Siphon Life and Bane of Agony effects on the target, up to 36%. Previously, any Affliction spell counted. That ties the talent directly to the same three DoTs Wrack accelerates.
Blizzard's November 6 post said the goal was to fix the rotation without changing Affliction's total damage output. The hotfix notes do not include a simulation or a before-and-after damage figure, so whether total output landed exactly where intended will become clearer as players log real fights.
Other Warlock Changes
- Imp base damage increased on the first 4 ranks of Firebolt, and base Imp health increased by about 15%.
- Voidwalker, Incubus and Succubus base health each increased by about 15%.
- The Succubus whip sound no longer plays far too often.
- Destruction: Bane of Havoc now correctly triggers the global cooldown.
Hunter: Pet Health, Arcane Shot and the Hawk
Hunter changes are smaller but touch every Hunter specialization.
- Pet health: fixed a bug where pets had 150% of their normal health. The intended value is 115%.
- Arcane Shot: costs 11% of base mana at every rank.
- Beast Mastery: Summon Hawk now also costs 11% of base mana at every rank.
- Beast Mastery: melee damage dealt by the Hawk pet increased by about 80%.
Other Class Fixes
- Druid: Omen of Clarity can activate again after swapping specializations.
- Restoration Druid: Nature's Swiftness now also makes Wild Growth instant.
- Paladin: Redoubt can be tracked in the Cooldown Manager.
- Priest: the Revelation enchant no longer activates from Vampiric Embrace healing.
- Holy Priest: Holy Nova is now correctly unlearned when you untalent it.
- Arms Warrior: Sweeping Strikes no longer loses charges when no second target is hit.
Quests Level 48 and Up Now Reward Gold
The most important change for players who are not Shamans or Warlocks sits in the quest section. Most quests level 48 and higher now additionally reward gold.
Blizzard's note explains the reasoning. WoW: Forever does not include the XP-to-gold conversion for level 60 quests that original WoW added shortly before The Burning Crusade. Without it, players might feel pushed to hoard high-level quests until they reached 60, waiting for a bigger payout. Blizzard calls that inappropriate for Forever and says the change brings high-level quests in line with the rest of questing, giving players a reason to finish them while leveling and afterward.
Some quests are excluded:
- quests that already reward valuable items
- repeatable quests
- quests that are quick, easy or trivial to complete and do not give significant rewards
Auction House: 1 Copper Deposits and Faster Mail Fixed
Three Auction House changes arrived with realm restarts:
- Minimum deposit: lowered to 1 copper from 1 silver.
- Mail sender bug: unread mail no longer shows as from "Stormwind Auction House" for every player.
- Delivery timer: fixed a bug that delivered some mail in about 2 minutes instead of the intended 60 minutes.
Professions: Small Fixes That Affect Your Choice
- Alchemy: Minor Arcane Elixir sells to vendors for 5 copper instead of 25. "Recipe: Elixir of Greater Firepower" is renamed "Recipe: Elixir of Holy Power," and the elixir's aura is now called Holy Power.
- Blacksmithing: Coarse Grinding Stone gives skill-ups to 90 instead of 75.
- Cooking: Journeyman Campfire Kit now requires Cooking 90 to place, matching its recipe, instead of 140.
- Enchanting: Arcane Salvager now requires a Runed Golden Rod to craft instead of a Runed Truesilver Rod, and its disenchanting bonus now works for lower-level enchanters. Enchant Boots and Enchant Bracer - Lesser Spirit now give Spirit as stated instead of Resist All.
- Engineering: Iron Grenades cost 1 silver 25 copper from vendors instead of 5 silver. Swiftstrike Shot and Swiftfeather Arrow are no longer Bind-on-Pickup.
- Fishing: fixed a condition mismatch that sometimes stopped Fishing Racks from giving lures to eligible players.
Vendors now pay less for some bind-on-pickup crafted armor from Leatherworking, Tailoring and Blacksmithing. Blizzard says these were items meant to be crafted once for personal use, which reads as closing a vendor-profit loop rather than a nerf to the items themselves.
Items, NPCs and World Fixes
- Racial vendor mounts are now all Bind-on-Pickup.
- Sparklance Wand deals Arcane damage instead of Nature.
- Shatterspear Trolls no longer grant experience. Blizzard's note: "They're dancers, not fighters!"
- Innkeepers give better answers when asked about dungeons.
- Graveyards: fixed issues that sent players to the wrong graveyard after dying.
- Pyrewood Village: villagers no longer fail to spawn around dawn and dusk.
Quest Fixes Worth Knowing
The November 10 list fixes several quests players had reported stuck or slow:
- "Call of Water" final events now play out consistently.
- Sovik offers "Chief Engineer Scooty" again after his gossip option.
- "Helping Hands" received multiple fixes.
- Zephras Isle: "Camping 101: Herbalism" completes in Shen'dar Village instead of Valanaar.
- Celastrus the Bitter: the Broken Frond of Celastrus drops for every eligible party member.
- Feralas: "Rescue OOX-22/FE!" can be started again.
- Riverglades: significantly more Glade Vipers for "Poison Tips."
- Duskwood: more Nightbane Vile Fangs and Tainted Ones for "Worgen in the Woods."
- Murloc Tideskimmers drop Saltwater Murloc Eyes for "A Taste of the Sea" again.
How This Fits the First Week of Hotfixes
November 10 is the fourth dated batch on Blizzard's Forever hotfix list since launch. November 6 handled class bugs and tooltip corrections, and November 9 brought the 50% increase to dungeon kill experience, Deathless Marrow and Drowned City nerfs, and lower player populations in congested zones, with a bigger reduction on the PvP ruleset. November 10 is the first batch built around deliberate class tuning rather than bug fixing.
Kaivax's November 6 post described a plan to make class balance changes on Tuesday and then on future Tuesdays if necessary. That makes Tuesday the day to watch for further tuning, though the post did not promise changes every week. Blizzard also notes at the top of the hotfix page that the list will keep updating as more fixes are applied, so the November 10 section can still grow.
For players gearing alts or planning raid rosters, this is a good moment to settle what each character needs before December 9. Anyone who would rather start that preparation on an already leveled character can browse WoW Forever accounts on AccountShark.
What to Do Right Now
- Enhancement Shamans: prioritize Strength and Attack Power, look for slow main-hand weapons, and pair Windfury Weapon with Windfury Totem when a Shaman groupmate drops it.
- Affliction Warlocks: apply Corruption, Siphon Life and Bane of Agony before channeling Wrack. Wrack on a target without DoTs is now noticeably weaker.
- Hunters: expect a lower pet health pool than the bugged 150% you may have leveled with. Beast Mastery players should give the Hawk another look after its 80% melee increase.
- Restoration Druids: Nature's Swiftness into an instant Wild Growth is now an option for emergencies.
- Everyone near 48: turn quests in as you go for the new gold rewards.
- Engineers and future raiders: factor in that Swiftstrike Shot and Swiftfeather Arrow are tradable when deciding on professions.
Frequently Asked Questions
When were the WoW Forever November 10 hotfixes released?
Blizzard lists them under November 10, 2026, on its running WoW: Forever hotfix page. The Auction House changes are marked as arriving with realm restarts. The page does not give a single release time for the rest of the list.
Did Blizzard nerf Enhancement Shaman?
Several numbers went down: Stormstrike now deals 100% weapon damage on an 8 second cooldown, and Mental Dexterity converts less Intellect into Attack Power. Blizzard describes the goal as moving Enhancement back toward Windfury and Strength gear rather than cutting its power, and weapon imbues and totems can now stack. No official damage comparison has been published.
How does the new Wrack work for Affliction Warlocks?
Wrack now channels for 6 seconds and makes Siphon Life, Corruption and Bane of Agony tick 100% faster on the target while you channel. Its own damage dropped 30%, and it no longer multiplies DoT damage. Time skipped during the channel is kept even if you stop early.
Why does my Hunter pet have less health after the hotfix?
Pets were bugged at 150% of their normal health. The November 10 hotfix corrected that to 115%, the intended value. Blizzard's November 6 post said pets should be roughly as effective as tanks as they are in Classic Era, but the hotfix notes do not list any further pet durability change.
Do quests give gold at level 60 in WoW Forever?
Most quests level 48 and higher now reward gold in addition to their usual rewards. Forever does not use the original game's XP-to-gold conversion at level 60, so Blizzard added gold directly to avoid players saving quests for later. Repeatable quests, quests that already give valuable items and trivial quests are excluded.
What is the Auction House deposit in WoW Forever now?
The minimum deposit is 1 copper, down from 1 silver. Blizzard also fixed mail that arrived in about 2 minutes instead of the intended 60 minutes, so Auction House mail now takes the full hour again.
When do WoW Forever raids open?
Blizzard's raid overview lists December 9 for Barrow Deeps, Hyjal Summit and Onyxia's Lair, all for level 60 players. Onyxia's Lair requires the Drakefire Amulet in your inventory. No unlock hour has been announced.
Will there be more class changes?
Blizzard says it plans class balance changes on Tuesdays when needed and will keep updating the hotfix list as more fixes go live. It has not announced the next specific tuning target.
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