Zenless Zone Zero Version 3.2, *Their Secret Histories*, is already live, and Phase 2 is the half that decides whether your Polychromes go to a new Stun engine or a returning Ice Anomaly carry. Roxy debuts on Cindernight Respite as an S-Rank Wind Stun Agent from Flint Workshop. Promeia returns on Cold Rain Wanes in the Night with Frostfall Sickle. This guide is the pull plan for the Phase 2 window that banner calendars place from September 30 through about October 21, 2026, with a hard reminder to confirm the in-game Signal Search timer before you treat the end date as locked.
Official Version 3.2 news and the Special Program established the two-phase order: Claret and Nangong Yu first, Roxy and Promeia second. Schedule aggregation for Phase 2 dates is cross-checked against FandomWire’s Version 3.2 banner rundown and current 3.2 banner planning guides. Kit numbers cited below come from pre-live / early Version 3.2.4 style coverage and can still shift; use them for planning, then verify tooltips in-client.
Version 3.2 banner map (so Phase 2 is not a surprise)
| Phase | Dates (planning) | New S-Rank | Specialty / Attribute | Signature W-Engine | Rerun | Rerun W-Engine | | --- | --- | --- | --- | --- | --- | --- | | Phase 1 | Sept 9 – Sept 30, 2026 | Claret | Electric / Armorer | Crimson Thirst | Nangong Yu | Neon Fantasies | | Phase 2 | Sept 30 – Oct 21, 2026 (est.) | Roxy | Wind / Stun | Crimson Moon Casket | Promeia | Frostfall Sickle |
Phase 1 Exclusive Channels were Bloodmoon Rising (Claret) and Axiom of Captivation (Nangong Yu). Phase 2 replaces them with Cindernight Respite (Roxy) and Cold Rain Wanes in the Night (Promeia). There is no “empty” half for saving. Every week of 3.2 puts a new Agent and a rerun on the board at the same time.
If you are reading this after September 30, treat leftover Phase 1 pity as transferable planning capital, not a reason to force a late Claret pull unless she is still your missing carry.
Who Roxy is and why Stun players care
Roxy (full name often listed as Roxy Ifrita Pryce in previews) is an S-Rank Wind Stun Agent tied to Flint Workshop alongside Claret. Her combat identity is field control: she creates Eyes of the Storm style objects, manipulates them into tornado pressure, and uses EX Special / Ultimate space to produce large-area Daze and Wind damage. Holding EX Special can put her into a controllable tornado state that spends Energy while she deals Wind DMG and Daze.
The pull case is not “another on-field DPS.” It is longer, stronger burst windows for the squad:
- Additional Ability packages reported in early coverage raise the enemy’s Stun DMG Multiplier (about 30% when conditions are met) and extend Stun duration (about +2 seconds)
- Excess starting Energy Regen above a threshold (commonly described around 1.2) converts into ATK and Impact, so the same stat that feeds her tornado also feeds Stun performance
- Core Passive support can feed Laceration DMG into Armorer partners under stated conditions, which is why Claret plus Roxy is the branded 3.2 pair even if you only own one of them yet
Promeia rerun: when she beats Roxy on your account
Promeia is an S-Rank Ice Anomaly Agent on her first widely scheduled return in this Version 3.2 Phase 2 pair. Her signature Frostfall Sickle returns on the matching W-Engine Channel. Pull Promeia over Roxy when:
- You already run Ice Anomaly teams and she is the missing core
- Your Stun roster is already complete (Astra / Qingyi class coverage depending on what you built) and Anomaly damage is the hole
- You lost a 50/50 on her original banner and soft pity is sitting on Encrypted Master Tapes you refuse to move
Pull priority before October 21
Use this order unless your roster strongly disagrees:
- Roxy S0 if you need Stun support or you own Claret and want the Armorer burst window extended
- Promeia S0 if Ice Anomaly is your actual missing archetype and Stun is already solved
- Crimson Moon Casket only after Roxy is secured
- Frostfall Sickle only after Promeia is secured
- Mindscape / Cinema vertical investment last, and only on the Agent you actually clear Shiyu / deadly content with
Claret owners vs Roxy-first accounts
If you already pulled Claret in Phase 1, Roxy’s Stun extension and Armorer-facing support are the premium Phase 2 buy. Claret’s Gash / Maim / Sharp DMG loop wants time; Roxy sells time. If you skipped Claret, Roxy still has account-wide Stun value for other carries, so she is often the safer single 3.2 purchase for players who will only fund one new limited Agent all patch.
Signature W-Engine: Crimson Moon Casket
Crimson Moon Casket is Roxy’s S-Rank Stun W-Engine. Early Version 3.2.4 style data packages it with high Base ATK, a large Energy Regen secondary, CRIT Rate, Wind RES ignore on the equipper’s damage, bonus Daze after a Wind EX Special, and a team damage buff for other squad members for a long window. Because Roxy converts surplus Energy Regen into ATK and Impact, the secondary is not a dump stat.
Still pull the Agent first. A finished Roxy on a strong alternative Stun engine clears more content than an unfinished pity chase on the weapon channel while Promeia’s banner is also burning calendar days.
Accessible bridges while you wait:
- Existing high-Impact / Energy Regen Stun W-Engines you already built
- Standard banner Stun options that keep her Daze cycle stable
- Do not bench Roxy for weeks waiting on Casket if Shiyu resets are live
Teams and build targets (launch planning)
Core idea
Build Roxy to stay in the tornado / field-control loop without starving Energy, then measure success by how cleanly your carry dumps damage during the extended Stun. Personal damage is a bonus, not the scoreboard.
Stat direction
- Energy Regen first until her conversion threshold feels comfortable in real rotations
- Impact and ATK after the Energy floor is stable
- CRIT Rate if your engine and disc drive already push her personal damage, but do not starve Daze for vanity Crit screenshots
Partner notes
- Claret: best thematic pair; Roxy’s Stun length and Laceration-facing support feed Sharp / Maim windows
- Other on-field carries: any team that already wants a modern Stun slot can evaluate her; test whether the +Stun duration actually lets you finish a full burst before the enemy stands up
- Anomaly teams: Roxy is usually not your first Anomaly enabler; that is where Promeia or existing Anomaly cores matter more
Resource plan for the last days of Phase 2
Before the Phase 2 timer hits zero:
- Sweep unfinished Hollow / farming stages that drop Roxy or Promeia ascension materials
- Convert spare Battery into the mats for the Agent you will actually pull, not both
- Leave enough Polychromes for a hard pity buffer if you are entering soft pity on a 50/50
- Claim Version 3.2 event currencies on a schedule; do not bank everything for a last-day panic craft
- If you are still undecided on October 18 or later, default to the Agent that fills a blank role on your account rather than the Agent with the louder trailer
How Phase 2 fits the rest of Their Secret Histories
Claret introduced Armorer as a specialty built around DEF-scaling Sharp DMG, Gash stacks, Maim detonations, and Laceration Crit behavior. Roxy is the support half of that story as much as she is a general Stun upgrade. You do not need both to clear the patch, but the design clearly wants them to talk to each other. Promeia’s rerun keeps Anomaly players from being ignored while the Flint Workshop pair takes the spotlight.
Nangong Yu’s Phase 1 rerun already passed for anyone reading this in Phase 2. Do not spend mental energy on her unless a future rerun calendar appears. Your only live limited decisions through mid-October are Roxy, Promeia, and their engines.
Common mistakes to avoid
- Pulling Crimson Moon Casket before Roxy lands
- Forcing both Phase 2 S-Ranks on a F2P budget
- Ignoring the in-game Signal Search end time because a website said October 20 vs October 21
- Building Roxy like a hypercarry and starving Energy Regen / Impact
- Skipping Promeia when she is literally your missing Ice Anomaly core, just because Roxy is newer
- Sitting on soft pity through the final 48 hours with no planned target
FAQ
When does the Zenless Zone Zero 3.2 Phase 2 Roxy banner start and end?
Planning calendars place Phase 2 from September 30, 2026 through about October 21, 2026, immediately after Claret and Nangong Yu leave. HoYoverse confirmed Roxy and Promeia for the second half of Version 3.2 in the Special Program and related news, while the exact global end timestamp should be taken from the in-game Signal Search notice. If your client shows a different end date than a website table, trust the client.
Is Roxy worth pulling in ZZZ 3.2 Phase 2?
Roxy is worth pulling if your account needs a modern Wind Stun Agent, you want longer Stun windows for existing carries, or you own Claret and want the Armorer burst pair. She is easier to justify as an account-wide upgrade than another on-field DPS when your damage dealers are already built. Skip or delay her if your Stun roster is complete and your Polychromes are reserved for a future character you already decided on.
Should I pull Roxy or Promeia in Zenless Zone Zero 3.2 Phase 2?
Pull Roxy when Stun support or Claret synergy is the gap. Pull Promeia when Ice Anomaly damage is the gap and Stun is already solved. If you can only fund one limited Agent, choose the role your Shiyu and deadly content teams fail without. Newer is not automatically better; a finished Promeia on an Anomaly account beats an unfinished Roxy who never gets disks.
Do I need Crimson Moon Casket for Roxy to be good?
No. Pull Roxy first. Crimson Moon Casket is a strong dedicated Stun engine with Energy Regen and team damage support that matches her kit, but it is a vertical spend after the character exists. F2P players should clear the Agent, build her with the best Stun W-Engine already owned, then consider the signature only if pity and currency remain before Phase 2 ends.
How does Roxy work with Claret in Version 3.2?
Claret is the Electric Armorer carry introduced in Phase 1. Her Sharp DMG, Gash, and Maim loop wants uninterrupted burst time. Roxy’s Stun extension, Stun DMG Multiplier support, and Armorer-facing Laceration assistance are built to feed that loop. You can play either Agent alone, but the Flint Workshop pairing is the cleanest Version 3.2 premium team fantasy if you funded Phase 1 and still have pulls for Phase 2.
What should I farm before the ZZZ 3.2 Phase 2 banners end?
Farm ascension and disk materials for the single Agent you intend to promote first, keep a hard-pity Polychrome buffer if you are on a 50/50, and finish Version 3.2 event tracks on a daily cadence instead of a final-day binge. Confirm the live Signal Search countdown, then stop inventing a second target unless your first Agent is already secured and built enough to clear current endgame.



