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WoW Midnight Mythic+ Season 1: Complete 2026 Dungeon, Affix & Meta Guide

Kiran ValeApr 20, 202647 views
WoW Midnight Mythic+ Season 1: Complete 2026 Dungeon, Affix & Meta Guide
Complete Midnight Season 1 Mythic+ guide — all 8 dungeons (Windrunner Spire, Maisara Caverns, Magisters' Terrace, Nexus-Point Xenas, Algeth'ar Academy, Seat of the Triumvirate, Skyreach, Pit of Saron), Xal'atath's Bargain affix rotations, Xal'atath's Guile at +12, Dawncrest progression, Keystone Master and Hero rating thresholds, and the S-tier spec meta.
TL;DR — Midnight Season 1 Mythic+
Midnight Season 1 Mythic+ launched on March 17, 2026 with an 8-dungeon rotation: 4 new Midnight dungeons (Windrunner Spire, Maisara Caverns, Magisters' Terrace, Nexus-Point Xenas) plus 4 legacy dungeons (Algeth'ar Academy, Seat of the Triumvirate, Skyreach, and — for the first time in WoW's history — a Wrath-era dungeon, Pit of Saron). The affix system introduces Xal'atath's Bargain at Keystone level 5, Fortified/Tyrannical at level 7, both simultaneously at level 10, and Xal'atath's Guile at level 12 (deaths subtract 15 seconds). Crests come in three tiers — Champion / Hero / Myth Dawncrest. Eight timed runs fills the Great Vault's dungeon row. Keystone Master and Keystone Hero titles unlock at fixed rating thresholds. This is the complete 2026 M+ reference — every dungeon, every affix, every rating goal, and the full crest/gear progression.
WoW Midnight Mythic+ Season 1

What Is Mythic+ in WoW Midnight Season 1?

Mythic+ is World of Warcraft's scaling 5-player dungeon system. Keystones are physical items (obtained from the weekly chest or finishing a previous keystone) that let a group run a specific dungeon at an increased difficulty level. Higher keystone levels scale enemy health, damage, and add weekly affixes — and reward higher item-level gear, crests, and seasonal rating (Mythic+ Score or "IO").

Season 1 of the Midnight expansion started on March 17, 2026 and uses an 8-dungeon rotation — four new Midnight dungeons and four revived legacy dungeons. The season's affix design continues TWW's "Xal'atath's Bargain" framework, introduces a brand-new early-key guide affix (Lindormi's Guidance), and adds a punishing Xal'atath's Guile mechanic at level 12 that subtracts 15 seconds from the timer for every death.

One-sentence answer: Midnight Season 1 Mythic+ is the current competitive 5-player dungeon endgame: 8 dungeons on rotation, weekly scaling affixes, crest-based gear progression, and rating-gated titles (Keystone Master, Keystone Hero, Keystone Legend).

The 8 Dungeons in the Midnight Season 1 Rotation

The Season 1 pool mixes 4 brand-new Midnight dungeons with 4 legacy dungeons drawn from Dragonflight, Legion, Warlords of Draenor, and — historic first — Wrath of the Lich King.

The 4 New Midnight Dungeons

Windrunner Spire
Midnight · New Eversong Woods
A vertical tower dungeon built on the rebuilt Windrunner legacy. Four bosses, tight corridor design, and a mix of Void-corrupted ranger adds and high-priority caster mobs. One of the most accessible S1 dungeons for PuGs — mechanics are telegraphed clearly and the dungeon's vertical layout means few pathing options to mess up. The final boss's cleave phase is a ranged-caster-friendly design and rewards groups running Balance Druid, Shadow Priest, or Fire Mage. Unlock level: 81. Dungeon guide.
Maisara Caverns
Midnight · New Zul'Aman
The Amani-themed cavern dungeon. Bug-heavy trash with stacking poison dots demands strong dispel rotation (Disc Priest, Resto Druid, Holy Paladin all shine here). Two major disc-phase mechanics require interrupt rotation on the caster pulls, and the third boss has a hardcore tank cleave that punishes undergeared Blood DKs — Brewmaster is the safer pick. The dungeon's mid-section has a notable optional skip available to Rogue-enabled groups via Shroud of Concealment. Unlock level: 88. Dungeon guide.
Magisters' Terrace
Midnight · New (TBC Reimagining) Isle of Quel'Danas
The nostalgic marquee. Blizzard rebuilt the classic TBC 5-man as a Void-corrupted echo of Kael'thas's final stand — same layout, same music, new mechanics. The four-boss progression is: Selin Fireheart, Vexallus, Priestess Delrissa (and the Ensemble), and Kael'thas Sunstrider himself. Each encounter has been modernized with Void-infused phase transitions. Burst-window specs (Demo Warlock, Aug Evoker + friend) dominate the Vexallus orb phase. Dungeon guide.
Nexus-Point Xenas
Midnight · New Voidstorm
The gravity-shifting Void dungeon. Four bosses, three of which feature reality-warping phase mechanics (shifting gravity, timed teleport pads, boss-swap phases). This is the hardest of the four new Midnight dungeons for PuGs — the second boss's Void Emissary pull invalidates every tank without a consistent CD rotation, and the third boss's platform-phase requires precise positioning. Brewmaster Monk has a specific interaction with the Ox Kick that invalidates one trash pack; other tanks need to handle it mechanically. Dungeon guide.

The 4 Legacy Dungeons

Algeth'ar Academy
Dragonflight Thaldraszus
Returning for its second M+ rotation since Dragonflight Season 1. Five bosses, classroom-themed encounters with a big add-control component. The Overgrown Ancient (third boss) is one of the cleanest AoE burst checks in the game. The final boss, Echo of Doragosa, has a teleport phase that invalidates melee uptime — plan your DPS cooldowns around the phase transitions rather than boss ability timers.
Seat of the Triumvirate
Legion Argus
Thematically perfect for Midnight. The original Argus Void dungeon returns with updated scaling. Three bosses, short runtime (one of the fastest dungeons in the pool when timed cleanly), and a heavy reliance on interrupt timing for the second boss's orb phase. Haunted by the classic "Saprish rope-pull" optimization that speedrun teams still use — minus 30 seconds on timed runs when executed correctly.
Skyreach
Warlords of Draenor Spires of Arak
The Arakkoa tower dungeon from WoD. Heavy mechanical demands — Rukhran's egg phase punishes low-interrupt groups, and High Sage Viryx's final boss phase requires specific target-priority management. Skyreach is the "wall dungeon" of Season 1 — the DPS check that separates groups who can push into +20 territory from groups who can't. Most PuGs that fail to key Master fail here.
Pit of Saron
Wrath of the Lich King Icecrown Citadel
The historic first. Pit of Saron is the first-ever Wrath-era dungeon adapted to Mythic+ format. Three bosses (Forgemaster Garfrost, Ick and Krick, Scourgelord Tyrannus) plus a frozen-slave intro phase and Tyrannus's iconic finale pull. The ice-pillar mechanics in the intro favor high-mobility specs (Havoc DH, Outlaw Rogue, Frost DK) — groups without mobility pay timer tax. This is also the dungeon with the highest emotional resonance for long-time players, and the one most likely to stay in M+ rotations for future seasons.
Why Pit of Saron matters beyond Season 1: Wrath-era dungeons have never been in Mythic+ before. Blizzard's inclusion of Pit of Saron is a deliberate signal that WotLK content is now on the table for M+ rotations. If S1 engagement data is positive, expect Halls of Reflection, Forge of Souls, or The Culling of Stratholme to appear in future seasons. The precedent alone makes Season 1 historically notable.
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The Midnight Season 1 Affix System

Midnight Season 1 uses a tiered affix system that introduces new mechanics at specific Keystone levels. The structure follows TWW's Xal'atath's Bargain framework with Midnight-specific rotations.

Keystone LevelAffix IntroducedEffect
+2Lindormi's GuidanceHelper affix. Lindormi guides players through the dungeon by highlighting enemies with Temportal Sands, weakening them. Removed at level 6.
+5Xal'atath's Bargain (rotating)Weekly rotating Void-themed affix — one of five variants (Devour, Pulsar, Ascendance, Voidbound, Emissary). Details below.
+6Lindormi's Guidance removedPlayers lose the pathing assistance and must route their own pulls.
+7Fortified OR TyrannicalWeekly rotation. Fortified: +20% trash HP/damage. Tyrannical: +30% boss HP, +15% boss damage.
+10Fortified AND Tyrannical"Fortified and Tyrannical, Again!" — both affixes active simultaneously.
+12Xal'atath's GuileXal'atath's Bargain is removed. Every death subtracts 15 seconds from the remaining timer. Unforgiving.

The 5 Xal'atath's Bargain Variants (Weekly Rotation, +5 to +11)

Xal'atath's Bargain is the headline Void-themed affix set. A different variant rotates in each week from level 5 through level 11. Each variant creates a unique risk/reward decision point mid-pull.

Bargain: Devour
Xal'atath tears open Devouring Rifts that consume player essence and inflict Shadow damage. Avoid standing in them. High-movement weeks that punish turret specs like Arcane Mage.
Bargain: Pulsar
Xal'atath manifests pulsar orbs that tether and orbit players for 15 seconds. Absorb the pulsar before the timer expires — successful absorbs grant the party a buff.
Bargain: Ascendance
Xal'atath summons 10 Orbs of Ascendance that cast buffs on nearby mobs (+20% movement speed and Haste). Stop the orb casts with interrupts or CC for a massive net-positive tempo.
Bargain: Voidbound
Xal'atath applies a shield debuff to all 5 players. Remove it either by healing through it or dispelling — any magic dispel works. Favors dispel-heavy comps.
Bargain: Emissary
Xal'atath summons a Void Emissary that empowers nearby enemies. Kill the Emissary for the party to earn +30% ability cooldown rate and +20% Versatility. The best Bargain week for push groups — a successful kill on the first Emissary effectively sets up the rest of the dungeon.

Xal'atath's Guile at +12 is the ceiling cliff: +11 is hard. +12 feels like a completely different game. Every death is -15 seconds on the timer, which means a single wipe on a non-boss trash pull effectively eats 50+ seconds (death + run-back + timer deduction). This is why the Keystone Master threshold is set where it is — players who clear the +10 tier but fail to handle +12+ represent the competitive skill gap of the season.

Crests and Gear Progression

Midnight Season 1 uses a Dawncrest crest family — three tiers tied directly to Keystone level. Crests are the primary upgrade currency for Season 1 gear.

CrestDrops fromUpgrades gear to
Champion DawncrestKeystone +2 through +3 timed runs, early-season world contentChampion track (6/6 upgrade ceiling at base tier)
Hero DawncrestKeystone +4 through +8 timed runsHero track (6/6 upgrade ceiling at mid tier)
Myth DawncrestKeystone +9 and above timed runs, Mythic raidMyth track (6/6 upgrade ceiling — best gear in the game)
Optimal crest farm target: If you're stuck under the Keystone Master threshold (typically ~2500 IO), your fastest progression path is to farm +9 keys — they're the lowest level that awards Myth Dawncrest, meaning you can upgrade your Hero-track gear to Myth-track equivalents without needing to push into the punishing +12 affix territory.

Weekly Great Vault Mechanics

The Great Vault awards a bonus reward each weekly reset. To maximize the Dungeons row of your Great Vault, complete 8 Mythic+ dungeons in a week. The vault presents three reward options — the item level scales based on the highest-level key you completed.

Keys completedDungeon row rewards
11 gear option at the key's reward tier
42 gear options
83 gear options — maximum
The 8-key-weekly rhythm
If you're progressing, your weekly minimum is 8 timed keys (to fill the vault). If you're farming for a specific slot, keep running the highest-level keys you can time until you get the piece you need. Most serious M+ players average 12-15 keys per week, with 4-5 of those being vault-specific highest-available runs.

The Persistent Keystone System

One of the most player-friendly changes in Midnight Season 1: persistent Keystones. Once you time all 8 Season 1 dungeons at Keystone level 12 (or higher), your keystone will never drop below level 12. The same rule applies at level 13, 14, and upward — time all 8 at your current level to lock that floor in place. Deplete a +12? It becomes another +12 next week, not a +11.

This system dramatically lowers the mental load of key-pushing and encourages players to attempt harder keys knowing a depletion won't reset their progression.

Why persistent Keystones changed the meta: Before persistent Keystones (introduced mid-TWW), a depleted key meant a full level downgrade — so groups often declined to push beyond their comfort zone. With the persistent system locked in at Season 1 launch, PuGs are attempting keys 1-2 levels higher than they otherwise would, which has raised the overall rating floor and pushed the Keystone Master cutoff meaningfully higher.

Rating Thresholds and Seasonal Titles

Mythic+ Score (aka "IO") is the rating number Raider.IO and the in-game Mythic+ scoreboard track. Different rating thresholds unlock different cosmetic and transmog rewards.

ThresholdTitle / Reward
~750 IOAccess to Hero-tier crests reliably
~1500 IOKeystone Explorer — seasonal achievement, recolored weapon effects
~2000 IOKeystone Conqueror — recolored M+ weapon illusion
~2500 IOKeystone Master — title + seasonal recolor of the M+ mount
~3000 IOKeystone Hero — title + elite seasonal M+ appearance
Top 0.1%Keystone Legend — title, exclusive seasonal mount, leaderboard bragging rights
Keystone Master is the goal 99% of players should aim for: Above 2500 IO is the cutoff where Mythic+ tips from 'challenging but enjoyable' to 'a full-time job'. Keystone Master awards the seasonal mount recolor, the Keystone Master title, and unlocks the Dragonflight-style seasonal achievement meta. For most players this should be the target — it's approachable across roughly 12-20 timed +10 runs depending on comp and dungeon selection.
Midnight Mythic+ Season 1 meta specs

The Best Specs for Midnight Season 1 Mythic+

Six weeks into Season 1 the meta has converged on a tight set of specs dominating the +20 ladder. Rough breakdown:

TierSpecs
S (Breaking the meta)Augmentation Evoker · Demonology Warlock · Brewmaster Monk · Resto Druid · Discipline Priest · Mistweaver Monk · Unholy DK · Outlaw Rogue · Havoc DH · Balance Druid
A (Viable at +18/+19)Protection Paladin · Blood DK · Holy Paladin · Fire Mage · Arcane Mage · Assassination Rogue · Enhancement Shaman · Fury Warrior · Windwalker Monk
B (Playable but requires work)Protection Warrior · Vengeance DH · Guardian Druid · Holy Priest · Resto Shaman · Elemental Shaman · Shadow Priest · Frost DK · Frost Mage · Subtlety Rogue · MM Hunter · BM Hunter · Survival Hunter · Feral Druid · Retribution Paladin · Arms Warrior · Affliction Warlock · Destruction Warlock
The Aug Evoker rule: The #1 comp-check for any +18 and above in Season 1: do you have an Aug Evoker? Aug's group damage multiplier (via Ebon Might + Prescience + Black Attunement) effectively adds 10-15% group DPS. Raider.IO's top 100 +20 runs run Aug in roughly 80% of them. If you can find one Aug player willing to key with you, your IO ceiling meaningfully rises.
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Comp-Building for Midnight S1 M+

A strong Season 1 comp combines: one meta tank + one S-tier healer + one support-style DPS (Aug) + two burst/AoE DPS. The standard "push meta" comp looks like:

  • Tank: Brewmaster Monk (or Prot Paladin for Tyrannical weeks)
  • Healer: Resto Druid (Fortified) / Discipline Priest (Tyrannical) / Mistweaver (mixed)
  • Support DPS: Augmentation Evoker (near-mandatory above +18)
  • AoE DPS: Demonology Warlock (trash cleave) / Unholy DK (AoE grip + damage) / Outlaw Rogue (utility + dps)
  • Burst DPS: Balance Druid (Eclipse burst synergy) / Havoc DH (mobility + cleave) / Fire Mage (Combustion window stacking)

For Pit of Saron specifically, add mobility weight to your comp — the ice-pillar intro punishes slow melee. For Magisters' Terrace, add burst DPS for the Vexallus orb phase. For Nexus-Point Xenas, add a Brewmaster tank (the Ox Kick interaction is that meaningful).

Dungeon-by-Dungeon Tips

Windrunner Spire — The Accessible Dungeon

  • Key strat: Pull the first caster pack in full, burst it down with Aug Prescience on your main burst DPS.
  • Tank tip: The third boss has a frontal cone — face it away from ranged. Simple rule, groups still mess it up regularly.
  • Timer tip: The vertical design means no optional skips — focus on kill speed, not routing creativity.

Maisara Caverns — The Dispel Dungeon

  • Key strat: Designate a primary dispeller on the first boss's poison application. Missed dispels stack into wipes.
  • Tank tip: The third boss cleaves for high damage — Blood DK is undergeared-unsafe here; Brewmaster or Prot Pal preferred.
  • Timer tip: Rogue's Shroud enables the mid-section skip; without Rogue, route through the side-cave alternate path.

Magisters' Terrace — The Burst-Window Dungeon

  • Key strat: Save major cooldowns for the Vexallus orb phase — burst the orb before it reaches the boss to skip a devastating AoE.
  • Tank tip: Kael'thas's final phase has a scripted gem-selection mechanic — CC the adds that spawn around the gem the party is breaking.
  • Timer tip: The Priestess Delrissa encounter can be skipped with a Rogue-Shroud combo if the RNG favors the ensemble spawn.

Nexus-Point Xenas — The Mechanical Dungeon

  • Key strat: The second boss's Void Emissary must die during the first manifestation — Aug + Demo burst on the Emissary window is the highest-impact pull in the dungeon.
  • Tank tip: Brewmaster's Ox Kick cleave-soak eliminates the wall pull in the second trash section. Without Brewmaster, mechanic-handle it via stuns.
  • Timer tip: The teleport-pad phase of the third boss is the easiest place in the dungeon to die and trigger Guile at +12. Slow down.

Algeth'ar Academy — The Clean AoE Check

  • Key strat: The Overgrown Ancient (third boss) is your purest AoE test. Time your burst with Aug window + Tyrant for a clean transition.
  • Tank tip: The final boss's teleport phase eats melee uptime; have ranged DPS ready to cover.
  • Timer tip: The pre-boss trash waves on Vexamus are consistent — practice the route once and it becomes muscle memory.

Seat of the Triumvirate — The Short Timer Dungeon

  • Key strat: The interrupt rotation on Saprish's orb phase matters more than raw DPS.
  • Tank tip: Viceroy Nezhar's first pull is one of the easiest easiest tank-check failures in the pool — rotate active mitigation on the opener.
  • Timer tip: The famous "Saprish rope-pull" skip saves 30+ seconds when executed correctly. YouTube the animation timing.

Skyreach — The DPS Check

  • Key strat: Rukhran's egg phase — dedicated interrupt on egg spawners. Miss one and the boss enrages.
  • Tank tip: High Sage Viryx requires priority target-swap on the final phase adds.
  • Timer tip: The zephyr-lift trash section is a pure DPS check — overgear it or plan cooldowns for it.

Pit of Saron — The Mobility Dungeon

  • Key strat: The ice-pillar intro phase demands consistent movement; Havoc DH and Outlaw Rogue shine here. Frost DK also has good passive kit.
  • Tank tip: Forgemaster Garfrost's Permafrost stacks need active tank rotation — Brewmaster's Stagger handles this gracefully.
  • Timer tip: Tyrannus's finale pull can be skipped with a full Shroud + Feign Death combo — risky but saves 45+ seconds in push runs.

Midnight Season 1 Mythic+ Timeline

Date (2026)Event
March 2Midnight expansion launches
March 17Season 1 Mythic+ opens (Keystones available)
March 24Mythic raids open — crest cross-gearing begins
March 31First high-end +18/+19 pushes on live leaderboards
April 6Liquid closes the full WF race — meta specs confirmed
Mid-late AprilCurrent window — PuG meta locked, rating cutoffs stabilizing
Target: Late MayExpected mid-season balance patch (community forecast)
Target: Q3 2026Season 2 launches with new dungeon rotation
Season 1 expected duration: WoW seasons typically run 18-24 weeks. Midnight Season 1 started March 17, 2026, so Season 2 is expected in late August or September 2026. The Mythic+ rotation will refresh (expect new Midnight dungeons to swap with TWW dungeons), and affix mechanics may evolve based on Season 1 data.

Frequently Asked Questions

What Are the 8 Dungeons in Midnight Season 1 Mythic+?

The 8 dungeons are: Windrunner Spire, Maisara Caverns, Magisters' Terrace, Nexus-Point Xenas (new Midnight dungeons), and Algeth'ar Academy, Seat of the Triumvirate, Skyreach, Pit of Saron (legacy dungeons from Dragonflight, Legion, Warlords of Draenor, and Wrath of the Lich King).

Is Pit of Saron Really the First Wrath Dungeon in Mythic+?

Yes. Pit of Saron is the first Wrath of the Lich King dungeon ever adapted to the Mythic+ format. Prior M+ rotations pulled dungeons only from Legion, BfA, Shadowlands, Warlords of Draenor, Dragonflight, and The War Within. Blizzard's inclusion of Pit of Saron in Midnight Season 1 is a historic first and a signal that WotLK content may appear in future M+ rotations.

What Affixes Are in Midnight Season 1?

Affixes scale by Keystone level: Lindormi's Guidance (+2 to +5, helpful affix), Xal'atath's Bargain variants (+5 to +11, rotating weekly — Devour, Pulsar, Ascendance, Voidbound, Emissary), Fortified or Tyrannical (+7 to +9), Fortified AND Tyrannical simultaneously (+10 and +11), and Xal'atath's Guile (+12 and above — deaths subtract 15 seconds from timer).

What Is Keystone Master in Midnight Season 1?

Keystone Master is the seasonal achievement awarded for reaching approximately 2500 Mythic+ Score (IO) during the season. Rewards include the seasonal mount recolor, the Keystone Master title, and the achievement's associated transmog unlock.

How Many Keys Do I Need for the Great Vault?

Eight timed Mythic+ dungeons in a week max the Dungeons row of the Great Vault. 4 keys fills the second slot, 1 key fills the first slot. To maximize rewards, run 8 keys weekly at the highest level you can time.

What Are Dawncrests?

Dawncrest is the Midnight Season 1 crest family — the upgrade currency for seasonal gear. Three tiers: Champion Dawncrest (from +2 and +3 keys), Hero Dawncrest (from +4 through +8 keys), and Myth Dawncrest (from +9+ keys and Mythic raid). Each upgrades gear up to a specific track ceiling.

What Is Xal'atath's Guile?

Xal'atath's Guile is the endgame affix at Keystone level 12 and above. It replaces Xal'atath's Bargain. Every player death during the key subtracts 15 seconds from the remaining timer. This makes +12 runs dramatically more punishing than +11 — a single wipe typically eats 50+ seconds of timer due to the combination of death time, run-back, and timer deduction.

What Is the Best Tank Spec for Midnight S1 M+?

Brewmaster Monk is the consensus best tank in Season 1. Stagger mechanics are borderline uncapped against the physical-heavy trash in Midnight dungeons, Purifying Brew's cooldown structure is forgiving, and Invoke Niuzao's Ox Kick interaction trivializes one specific trash pack in Nexus-Point Xenas. Protection Paladin and Blood DK are close-but-slightly-behind alternatives.

What Is the Best Healer for Midnight S1 M+?

Three specs split S-tier: Resto Druid (best for Fortified weeks due to passive healing density), Discipline Priest (highest DPS contribution, best for timer-pushed runs), and Mistweaver Monk (best mobility, Pit of Saron specialist). Pick based on group composition and the week's affix.

Is Augmentation Evoker Required for +20 Keys?

Near-required. Raider.IO's top 100 +20 runs include an Augmentation Evoker in approximately 80% of them. Aug's damage multiplier (Ebon Might + Prescience + Black Attunement) is structurally locked into the meta — any +20 attempt without Aug loses roughly 10-15% group DPS compared to a comparable Aug-enabled comp.

How Do Persistent Keystones Work?

Once you time all 8 Midnight Season 1 dungeons at Keystone level 12 or higher, your Keystone will never drop below level 12. This rule scales upward — time all 8 at level 13, your floor becomes 13, etc. Depleting a keystone now only re-rolls a new keystone at your current floor level rather than one level down, making it much more forgiving to attempt keys at your competitive ceiling.

What Rating Do I Need for Keystone Hero?

Approximately 3000 Mythic+ Score. Keystone Hero is the mid-elite title between Keystone Master (~2500 IO) and Keystone Legend (top 0.1% of the ladder). Rewards include a seasonal title and elite M+ armor appearance unlocks.

When Does Midnight Season 2 Start?

Expected late August or September 2026. WoW seasons typically run 18-24 weeks. Season 1 started March 17, 2026, so Season 2 should launch in the Q3 2026 window with a refreshed M+ rotation.

One-Sentence Summary

Midnight Season 1 Mythic+ opened on March 17, 2026 with an 8-dungeon rotation featuring 4 new Midnight dungeons plus 4 legacy dungeons (including Pit of Saron — the first-ever Wrath-era M+ dungeon), a tiered affix system headlined by Xal'atath's Bargain variants at +5-+11 and Xal'atath's Guile at +12, three-tier Dawncrest gearing, and a meta dominated by Augmentation Evoker comp-stacking and the S-tier specs carrying the +20 leaderboard.