AccountShark
Back to Blog
Enshrouded

Enshrouded Patch 1 (1.0.1.0) Notes Explained: Boss Regen Fix, Wand Nerf, Farm Bug and Save Migration

Enshrouded Patch 1.0.1.0 is out on PC and PS5. Bosses no longer heal during ranged fights, Fell enemies drop loot more reliably, the wand block-cancel exploit is gone, fish stop blocking farm breeding and Early Access save migration is fixed for more players. Every change, sorted by what you do.

Rhea KoslovNov 2, 202613 min read
Enshrouded Patch 1 (1.0.1.0) Notes Explained: Boss Regen Fix, Wand Nerf, Farm Bug and Save Migration
QUICK ANSWER · ENSHROUDED PATCH 1 (1.0.1.0)
• Released: Monday, November 2, 2026 on PC (Steam) and PS5. Build number 1283531
• Biggest fixes: Bosses no longer reset and regen while you shoot them from range, fewer Fell enemies with no loot, a fix for skills breaking after hours of play
• Wand changes: Block-cancel exploit removed, Aerial Wand Attack now costs 40 mana instead of stamina, cheaper Wand Evasion Attack
• Building and bases: Fish no longer steal farm animal beds, overgrowth can be removed again, pickaxe works in flying build mode, better big-base stability
• Save migration: More Early Access saves should now migrate. If yours failed before, try again on this patch
• Quality of life: Toggle sprint on keyboard and mouse, push-to-mute for open mic, new AMD graphics settings, better factory sorting
• Hairstyle fix: Quest-reward hairstyles are locked again, but anyone who already used one keeps it

Keen Games shipped the first proper patch for Enshrouded 1.0 this morning. Patch #1, version 1.0.1.0, is live on Steam and PS5, and after two hotfixes that were mostly about crashes and save migration, this is the first update that actually goes after the gameplay annoyances people have been posting about since the October 15 launch. Bosses that heal while you shoot them, enemies that drop nothing, a wand exploit that made mages a little too good, fish stealing your farm animals' beds: it is all in here.

The full list is long, so this guide sorts it by what you actually do in the game. Everything comes from Keen's official Patch #1 changelog, which was also posted on Steam. Where I add an opinion on what a change means for your build or your base, it is labeled as such.

Enshrouded Patch 1 at a Glance

Patch 1.0.1.0 landed on November 2, 2026, and the official version number is 1283531. It follows Hotfix 1.0.0.2 on October 16 and Hotfix 1.0.0.3 on October 21, plus the news that Enshrouded 1.0 is now Steam Deck Verified. Keen promised more fixes "next week" in that Deck post, and this is that delivery.

AreaWhat changedWho should care
BossesStay aggro longer, no surprise health regen at range, Dragon Youngling death state fixedArchers and mages kiting bosses
LootDouble-interact loot bug fixed, fewer lootless Fell enemies (more fixes coming)Everyone farming Fell areas
WandNo block-cancel spam, Aerial Wand Attack costs 40 mana, cheaper Evasion AttackMage builds after the 1.0 rework
MeleeCheaper Whirlwind Crescendo, Lupa scalper daggers riposte kick fixedTwo-hand and dagger players
FarmingFish bed bug fixed, cheaper Azure Russula seedlings, any wood for big animal bedsBase builders and farmers
SparkworksSpawner enemy fixes, indestructible setup props, workbench in workshop menuAdventure creators
StabilityLong-session skill bug, big-base multiplayer stability, several crash fixesHosts and long-session players
PCSave migration fixes, AMD settings, keybind and overlay fixesPC players coming from Early Access
PS5Invite session fix, better touchpad map controls, quieter controller speaker, improved GTAO on base PS5PlayStation players

Steam and PlayStation should both pull the update automatically. Dedicated server hosts will want to update their server as well so friends on the new client can still connect.

Boss and Combat Fixes

The headline fix is for anyone who plays ranged. Before this patch, bosses like the Fell Monstrosity would sometimes decide the fight was over when you were too far away, drop combat and start regenerating health while you were still shooting them. Keen's note is blunt: bosses "now stay engaged in combat longer after having been attacked and even when players are far away." If you gave up on a bow fight because the health bar kept refilling, go back and try again.

The rest of the boss and enemy list:

  • Wispwyvern and its undead version can now be targeted properly by totem spells and other summons, and their artillery attack visuals were cleaned up.
  • Dragon Youngling could end up defeated but not actually dead, which meant no loot. Keen's changelog line is "What is dead may never die something something give me my loot!" It is fixed.
  • Boss music no longer cuts out while the fight is still going.
  • Ancient S.P.D.R. Constructs are harder to lure into spots where they forget how to move or attack. Cheese fans, this one is a nerf for you.
  • The shielded Ancient Construct now has phases where its shield is on cooldown, which gives melee players an actual opening.
  • Fell Vinebloom area poison damage was reduced.
  • Scavenger proximity mines have a smaller explosion radius.
  • Vukah Brawlers should no longer spawn inside cave walls, and targeting enemies standing next to Cyclopses is easier.
  • Fell Vine projectiles now hit props and terrain like they should, instead of passing through cover.
  • Vultures fight more sensibly, and the Scavenger Bully retaliation no longer shows "Not effective" when it hits you.
There is also a quieter but important stability fix: skills and attacks could stop working correctly after playing for several hours. If your character ever randomly felt broken late in a long session and a restart fixed it, this is why.

Loot and XP Changes

Two loot fixes will matter to most players. First, defeated enemies sometimes needed to be interacted with twice before they could be looted. That is gone. Second, Keen has reduced the cases of Fell enemies with no loot, and says another fix for this is planned for the next update. So if a Fell area still feels stingy after today, that is expected and more is coming.

On the XP side, elite flying critters now give more XP. Keen also cut the number of flying critters in one spot in the Kindlewaste Hollow Hall, and shrank the combat collider on Fell mini critters, which used to block arrows aimed at enemies behind them. Archers have been complaining about that one for a while.

Last, Keen fixed several places where enemy levels did not match the region, and the mysterious wanderer should now show up on the right schedule.

Wand and Mage Changes After the 1.0 Rework

The 1.0 launch reworked magic, and wands got a heavy attack, an Aerial Wand Attack and an Evasion Attack. Patch 1 is the first round of tuning since then:

  • Block-cancel exploit removed. You could animation-cancel each wand shot by blocking and push your attack speed far past what was intended. That no longer works.
  • Aerial Wand Attack now costs 40 mana instead of stamina.
  • Wand Evasion Attack costs less mana.
  • Wand Heavy Attack got its missing sound effects.
  • Perk descriptions for mana, health and stamina leech were updated where they were wrong.
  • Chain Heal can no longer heal enemy Hollow skeletons, which was as funny as it was annoying in group fights.
My read on this: the block-cancel removal is a real nerf to wand damage per second for anyone who was using it, but it was clearly unintended. The Aerial Wand Attack moving to mana is a bigger deal for hybrid builds, since it frees up stamina for dodging and sprinting but drains your spell pool faster. If you run a glass-cannon wand setup, consider shifting a point or two toward mana regeneration or leech.

Melee and Other Weapons

Melee gets a couple of smaller changes:

  • Whirlwind Crescendo costs less stamina.
  • Lupa's scalper daggers now enable the riposte kick like they are supposed to.
There are also two more craftable versions of lore weapons, though the changelog does not say which ones. Check your crafting menus after the update.

Building, Farming and Base Fixes

Base builders get one of the funniest bug fixes in a while. Fish were secretly occupying the beds needed for new offspring on farms, which quietly stopped other animals from reproducing. Keen fixed it, so if your farm has been stalled, give it a little time and it should start working again.

The rest of the base and building list:

  • Overgrowth can be removed from base buildings again.
  • The pickaxe can now destroy props in flying build mode, and sound is now heard from the camera's position, not the character.
  • Taking damage in flying build mode now cancels the mode immediately.
  • The prop finetune mode no longer stays stuck on when you switch to things like the summoning staff, magic staffs or water dispensers.
  • The Finetune Mode widget has a cleaner layout, and it is easier to see when it is active.
  • Water wheels now spin when moving water actually touches them.
  • Factories no longer use a default material when you picked a specific alternative in the recipe.
  • The factories page in the base overview can now be sorted by remaining production time and by product, and name sorting works properly.
  • Azure Russula seedlings are a little cheaper to produce in the farm bed.
  • Big farm animal beds can be made with any wood type, crab cakes accept any milk, and the goo recipe also unlocks by picking up the Shroud mushroom in the Revelwoods.
  • Basalt was removed as loot from several terrain and block materials because it was unlocking some recipes too early.
  • Survivors with a roaming distance of 0 can no longer be pushed around, and loot prompts no longer appear on lootable objects that are already gone.
For hosts with big builds, Keen also improved multiplayer stability for worlds with very large player bases and fixed a cause of flickering shadows in those bases. Hotfix 1.0.0.3 already fixed light flickering in big bases, so this should be the other half of that problem.

Sparkworks Fixes for Adventure Creators

Sparkworks, the logic system that came with 1.0, gets a handful of fixes:

  • Sparkworks enemy spawners no longer spawn the wrong enemies in several cases.
  • Props that are part of a Sparkworks setup can no longer be destroyed by player or enemy attacks. You can still dismantle them, so your traps and puzzles will not get wrecked by a stray fireball.
  • The Sparkworks tutorial now opens at the Sparkworks workbench, and the workbench shows up in the workshops overview.
  • The trigger configuration sliders no longer break their layout at 80% text size.
  • The share code search window in adventure sharing has a fixed layout.
If you build adventures for other people, the indestructible setup props are the change to know about. It means you can build combat arenas with Sparkworks logic without worrying that the fight itself will break the puzzle.

Early Game, Exploration and World Fixes

New players should have an easier first hour. Keen added a few food options on the path before and inside the first cave, so you are less likely to starve before reaching the first open area. Purple berries are easier to spot too.

Some general world fixes:

  • Snapping to trees with the wood chopping axe works better.
  • Rocks no longer chase you around when you run past them with auto-loot on. You just pick them up now.
  • Strange holes in the ground after fast travelling to sand or snow areas should be gone.
  • A few grappling hook anchors work properly again.
  • A Hollow enemy spawn in the Albaneve Summits Hollow Halls was moved to the right spot.
  • Smaller fixes for tents sunk into the ground, flooded cellars, bamboo chopping effects, mud bubbles and texture issues on Ancient props and secret doors.
  • Destructible objects now show a grey health bar, so you can tell they take damage but are not a threat, and several Ancient props that broke too easily are sturdier.

Character, Cosmetics and Audio

One fix will matter to anyone who made a character in the last two weeks. The previous update accidentally unlocked every hairstyle in character creation, including ones that are supposed to be quest rewards. That is fixed now, but Keen is letting everyone who already used one of those hairstyles keep it, and it counts as unlocked in the item set. A nice call. The missing muted purple hair color was also added to the item set.

Other character and audio changes:

  • The Ashwind Strider and Sky Specter armor sets had their names and descriptions swapped. Fixed.
  • Armor hide settings now show on character renders in the pre-game menus.
  • Survivors get their missing greetings and farewells, push grass as they walk, and have cleaner voice lines. Keen even removed a few recording outtakes that slipped into the files.
  • Voice-over is easier to hear compared to other game sounds, and surround sound mixing is better, with more fixes coming.
  • Chinese or German voice-over is now selected correctly for the intro and outro when your system language is set to one of them.

PC and PS5 Specific Changes

On PC, the most important fix is for players bringing over Early Access saves. Keen fixed several cases where save data migration could throw an error, and increased the memory budget for migrating saves with a lot of player bases. If your migration failed before, Keen's advice is to try it again on this patch. Also on PC:

  • New graphics settings for AMD cards.
  • The ESC key works again after using the AMD overlay.
  • Binding evade to right mouse plus space no longer makes you jump instead, which should help other key combos too.
  • The 3D resolution scale slider shows the right value after a reset.
  • Sprint can be set to toggle in keyboard and mouse settings.
  • With voice chat on open mic, you can now mute and unmute with a toggle key.
  • A random GPU crash was fixed.
On PS5, the patch fixes a session start problem when launching the game for the first time from an invite, improves touchpad controls for the world map, skill tree and logic graph editor, fixes progress triggers for PlayStation activities, lowers the default controller speaker volume, removes some unnecessary rumble during combat and improves GTAO (ambient occlusion) on the base PS5.

General UI fixes cover chat while fast travelling opening the wrong inventory tabs, the "is new" markers that would not go away, scrollbars that did not follow list selection, a missing tab in the controller layout popup, world names getting their Early Access character limit back, and a new news link in the main menu so you can read patch notes like this one from inside the game.

What Keen Says Is Still Coming

The changelog flags two things directly as unfinished: more Fell no-loot fixes in the next update, and more surround sound fixes in the next patch. There is no date on Patch #2 yet. Based on the pace so far, with two hotfixes in the first week and a patch about two and a half weeks after launch, it is reasonable to expect regular updates through November, but that is a guess, not a Keen announcement. Xbox Series X|S is still planned for spring 2027, per Keen's 1.0 announcement.

Frequently Asked Questions

What is in Enshrouded Patch 1?

Patch #1, version 1.0.1.0, fixes bosses regenerating health during ranged fights, reduces Fell enemies dropping no loot, removes a wand block-cancel exploit, moves the Aerial Wand Attack to a 40 mana cost, fixes a farm bug where fish blocked animal breeding, and adds toggle sprint, an open mic mute key and new AMD graphics settings. It also improves save migration from Early Access and includes PS5-specific fixes.

When did Enshrouded Patch 1.0.1.0 come out?

Keen Games released Patch 1.0.1.0 on November 2, 2026 for PC on Steam and PS5. The build number is 1283531.

Why are my Enshrouded farm animals not breeding?

Before Patch 1.0.1.0, fish could secretly occupy the beds needed for new offspring, which stopped other animals from reproducing. The patch fixes it, so breeding should resume once you are on the new version.

Did Enshrouded nerf wands?

Yes, a little. Patch 1.0.1.0 removes the ability to boost wand attack speed by block-canceling each shot, and the Aerial Wand Attack now costs 40 mana instead of stamina. The Wand Evasion Attack got cheaper, and the Wand Heavy Attack got its missing sounds.

My Enshrouded Early Access save would not migrate. What should I do?

Update to Patch 1.0.1.0 and try the migration again. Keen fixed several cases that caused migration errors and raised the memory budget for saves with many player bases. If it still fails, contact Keen's support with your save files.

Can I keep the quest hairstyle I picked in Enshrouded character creation?

Yes. A previous update accidentally unlocked quest-reward hairstyles in character creation. Patch 1.0.1.0 locks them again, but characters who already use one keep it, and it counts as unlocked in the item set.

Is Enshrouded on Xbox?

Not yet. Enshrouded 1.0 is out on PC and PS5, and Keen Games has said the Xbox Series X|S version is planned for spring 2027.