Legacy of the Giant-Kings: Part Two is the October chapter of Conan Exiles Enhanced, and it is already live. Funcom pushed it out with Patch 3.0.0 on October 6, 2026, so if you saw "out now" headlines dated October 10 they are late to the party, not a second release. The pitch is simple: Rifts tear open in enemy camps, you step through into extradimensional arenas, the Mi-Go come back with a mini boss and a tameable follower option, and you get four new Sorcery spells to build around.
I wrote this to separate what Funcom has actually confirmed from what is still guesswork. I pulled the Funcom launch post, the press release, the Patch 3.0.0 notes, the Steam news feed for the October 8 hotfix, and the September preview post. I only used secondary coverage and forum threads to cross-check, and I label them whenever they show up. If a number, spell name, drop rate, or date is not in an official source, I say so instead of guessing.
What Part Two Adds at a Glance
Funcom's launch post is organized around four headings: Step Into the Rifts, Wield New Sorcery, The Mi-Go Have Returned, and The Mystery Deepens. The Steam version adds a fifth section about Shemite architecture coming to the Bazaar. Here is the fast reference.
One date problem to flag up front. Some outlets, including a byesweetcarol.com piece dated October 10, describe Part Two as freshly released. Funcom's own timestamps put the launch on October 6, and the patch notes thread on the Funcom forum was opened that day. By the time you read this you are several days past launch, which matters because a hotfix has already landed (more on that below).
Legacy of the Giant-Kings: The Story So Far
Part Two only makes sense if you know where Part One left things. The arc is a four-part story for Conan Exiles Enhanced, announced as a free update path. Part One arrived on July 21, 2026 with Patch 2.0.0, and Funcom's launch post described it as sending players "deep beneath the Unnamed City" into the Cyclopean Halls, one of the most dangerous and mysterious locations in the Exiled Lands. A character named Akhamet waits there, urging players to uncover the remains of the Giant-Kings. Part One also brought back Legendary repair, so you can restore battle-worn Legendary weapons and armor and keep using them deep into the endgame.
Part Two picks up directly from that. Funcom's wording is that "the events surrounding Akhamet and the Cyclopean Halls have left their mark. Strange tears now scar the Exiled Lands, opening gateways to hostile arenas beyond reality." That is the Rifts. The press release adds that the update "continues the story surrounding Akhamet and the Cyclopean Halls as the mystery of the ancient Giant-Kings deepens."
Do you need Part One finished first?
I could not find an official statement that you must complete Part One, the Cyclopean Halls, or any Akhamet questline before Rifts work for you. Funcom's posts describe Rifts as something you find in enemy camps and step into. They do not list a quest prerequisite. I would treat that as "not stated" rather than "no requirement." If you are on an official server, the safest approach is to walk up to a Rift and see what the game does, because a prerequisite you do not meet would show up in-game in a way I cannot verify from patch notes.
What is clear is that the story arc is designed to be played in order. Funcom keeps calling it a four-part arc, and Part Two refers back to Akhamet by name. If you care about the plot, do Part One first.
How Rifts Work
Funcom's launch post gives the whole system in a few sentences, so here it is nearly word for word. Rifts have opened across the Exiled Lands and the Isle of Siptah. You seek them out in enemy camps, step through to face dangerous encounters in otherworldly arenas, defeat what waits on the other side, and return with new materials and rewards. The line Funcom closes the section on is "The greater the danger, the greater the prize."
The September 10 preview adds a few useful phrases. Rifts appear within existing enemy camps, so you will bump into them while doing normal camp clears. You choose your challenge, which implies some choice in difficulty or encounter type, though Funcom does not explain how that choice works. The rewards are described as "new materials and rewards for those strong enough to survive."
What Funcom has not told us
- How many Rifts spawn at once, or how often they respawn.
- Whether there are different Rift tiers, and what the "choose your challenge" selection looks like in practice.
- How many waves, bosses, or rooms a Rift encounter has.
- The exact reward tables or drop rates.
- Whether Rifts are a permanent world feature or a timed event.
What players report from inside (unofficial)
Everything in this subsection is from forum posts and player descriptions, not Funcom, so treat it as anecdotal.
- A player describes Rifts as "purple beam" style entrances that teleport you into mini dungeons.
- One player says a three-skull boss does not always appear at the end of the Rift progression and that it showed up only once in five Rifts for them. I have no official confirmation of that, and it may be a bug or just how the encounter works.
- Players say Rift enemies drop repair fragments, weapons, recipes, and other items, and give good XP. One player noted that the new weapon drops they saw were a katana, fists, and a one-handed sword, and wished for a greater axe or hammer.
- Several players say the Rifts are loud and visually intrusive, and that multiple Rifts can be open across the map at the same time. The Public Beta thread from September 29 had similar comments about rift noises being "very intrusive."
Sorcery: Four New Spells and a New Tome
The Sorcery section of the launch post is where most of the build-crafting interest will come from. Funcom says Part Two brings four new Sorcery spells, unlocked using materials earned from Rift encounters. Then you "upgrade a new tome" to deepen your mastery of the arcane.
That means Rifts are the gate. If you want the new spells, you are doing Rift content, not buying a recipe from a vendor. One player on the Public Beta thread said exactly this when they noted people "will need access to stuff in rifts for new sorcerer spells."
The spell names question
Funcom's launch posts do not give spell names, numbers, or mechanics. The Patch 3.0.0 notes also skip them. A reply on the beta thread said the details were left out of the notes on purpose to avoid spoilers, which fits the very vague description in the posts. I could not verify that reply as an official statement, so I am not treating it as one.
Here is the careful part. The 3.0.0 known issues list and the 3.0.1 hotfix notes mention several spell-related terms: Corrupting Miasma, Mirror Images, Creeping Darkness, a prepare spell, and the Tome of Kurak. These names appear in bug text, but Funcom does not say which are the four new Part Two spells, which already existed, or how they map to the defensive ward, the Void control, the corruption, and the swift-casting descriptions. I will not guess at the mapping. If you are building around one of these, test it in your own game and read the in-game tooltip, which will be more accurate than any article written from patch notes.
What the bug text does tell you, straight from Funcom:
- The hotfix says Corrupting Miasma could knock out Mirror Images, and that is fixed.
- The hotfix says the prepare spell did not reset if you canceled before selecting a spell to prepare, and that is fixed.
- The launch known issues list says the character can rarely stop responding to input after upgrading the Tome of Kurak.
- The launch known issues list also says the Creeping Darkness spell does not eliminate all light.
Practical Sorcery thinking without made-up numbers
Because the exact mechanics are not published, I will stick to how the four roles Funcom lists should slot into normal play.
- A defensive ward is a survival tool for fights where you cannot dodge your way out, such as bosses with big area attacks or Rift arenas where you are alone.
- Void control is the crowd tool. Anything that hinders enemies is strongest when you are the one deciding where the fight happens.
- A corruption spell is the damage-over-time style pick. Funcom says it spreads among enemies "caught within its reach," which hints at area effect.
- The swift-cast spell helps if you already juggle a lot of spells and want to pre-load the next one. Funcom's wording is "ready your magic," and the hotfix mentions a "prepare" function, which suggests the two are linked, but that is my inference, not a Funcom statement.
The Mi-Go Have Returned
The Mi-Go are the Lovecraftian alien creatures in the Conan Exiles bestiary. Funcom calls them back with a line that is short enough to quote entirely: "Face these otherworldly creatures once more, including a Mi-Go mini boss, and hunt for themed rewards."
The press release gives the version for cautious planners: Mi-Go enemies, a Mi-Go mini boss, themed rewards, and "the opportunity to add a Mi-Go follower or pet to players' settlements." The September 10 preview used a slightly bigger label, calling the boss a "formidable Mi-Go mini world boss."
Thralls and pets
Funcom's phrasing is deliberately loose. The Steam post says those who prevail "may even find a way to bring a Mi-Go thrall or pet back to their settlement." There is no official statement about how you obtain one, how rare it is, what it costs to feed or maintain, what perks it has, or what it does in combat. The notes do give two small clues:
- The patch notes' known issues list says Mi-Go thralls follow really far away, so expect them to behave oddly until a fix lands.
- The hotfix said it fixed thrall bonuses not applying to armor, which is a general thrall fix, not Mi-Go specific.
A fix that tells you something
The 3.0.0 notes include this line: "Fixed MiGo Experiment enemies using the wrong moveset, changing texture, and losing their head and arm on death on dedicated servers." That tells you two things. There is an enemy type called MiGo Experiment, and it was misbehaving on dedicated servers at launch. If a Mi-Go fight looked strange for you on a server, that was a known bug, not just design.
The Shemite Set and the Bazaar
The Steam launch announcement ends with a section titled "Shemite architecture comes to Conan Exiles Enhanced." The text says "a new Shemite building set is coming to Conan Exiles Enhanced Bazaar, inspired by skilled bowmen, duplicitous traders, and the master smiths of Akbitana. Blending Old Stygian influences with eastern nomadic practicality."
Read it carefully. The Steam post says the set is coming to the Bazaar. It does not give a date, a price in Crom Coins, a bundle name, or a list of pieces. The byesweetcarol.com article says new "Shemite-style cosmetic sets have also arrived in the Bazaar store." That is a secondary summary, and its other details do not line up perfectly with Funcom's text (for example it describes the Mi-Go as adversaries "commanded by mini-bosses" in the plural and spells "Akhamet" as "Ahamet"), so I would not use it as the final word on timing.
One small piece of official evidence that the Shemite items exist in the game: the 3.0.1 hotfix notes mention Shemite Spinster Tools, Shemite Sloped walls, and a Painted Shemite Rhino. So Shemite-themed items are in the build. Whether any are for sale on a given day, and for how much, is something to check in the in-game Bazaar.
For context, the Bazaar has been rotating new bundles since Patch 2.2.0 on September 15, which Funcom said would be released "on a rotating schedule." The named bundles in that post were The Living Shadow, Sentinel of the Triumverate, Breaker of Wills, Priestking's Sacristy, and Spyrian Trappings. Funcom also pushed a small October 1 hotfix (2.2.3) for the Sentinel bundle. None of those are the Shemite set, so do not confuse them.
Everything Else in Patch 3.0.0
Funcom's patch notes for 3.0.0 are long and mostly a quality-of-life and bug fix pass. The notes thread is titled "Conan Exiles Enhanced - October Patch 3.0.0" and says "Patch 3.0 is here along with Legacy of the Giant-Kings Part 2." The thread's original URL slug still says "september," which is just a leftover. Here is what matters.
A few of these deserve a second look.
- Legendary dismantling is a real economy change. Legendary repair came back in Part One, and now Legendary items can also be broken down at the dismantling bench for legendary fragments. The notes do not say how many fragments you get per item, so I will not put a number on it.
- The Wooden Box: Mining recipe dropping from 100 wood to 10 is a flat 90 percent price cut, which is the kind of change you notice the first time you set up a mining outpost.
- Warpaints no longer expire. If you stockpiled warpaints and avoided using them because of the timer, that worry is gone.
- Body hair on thralls is back. Funcom wrote "Let it grow, let it grow!" in the notes.
- Server movement checks are tighter when the server is healthy. Funcom says this makes speed hacks less effective. It does not name any anti-cheat system, so I will not either.
Bug fixes players will feel
The fix list is long, and most of it is specific to a place or item. Some highlights from the notes:
- Fixed the corrupted Authority perk Demon Lord sometimes never spawning its demon.
- Fixed Slow Fall visuals failing to show, and fixed jumping, climbing, and mantling feeling heavier after the buff wore off.
- Fixed some bosses being thrallable with exploited truncheons.
- Fixed some golems healing to full health after a server restart.
- Fixed players getting stuck inside certain large creatures on dedicated servers.
- Fixed downed horses sliding back to the top of a cliff after being knocked out by a fall.
- Fixed an exploit that used chests to push players into walls.
- Fixed the inventory cursor jumping back to the top of the list after transferring or dropping an item.
- Fixed character creation accepting names made of symbols.
- Fixed the Escape key failing to close a workbench after using Craft Many.
The 3.0.0 known issues list
Funcom published a known issues section with the patch, and a few entries matter for Part Two players.
- The character rarely stops responding to input after upgrading the Tome of Kurak.
- MiGo thralls follow really far away.
- Followers abruptly disappear on teleport or dungeon entrance and exit. That one matters if you plan to bring a thrall through a Rift, though Funcom does not say whether Rifts are affected.
- Creeping Darkness does not eliminate all light.
- Wights and skeletons aggro onto and kill undead shalebacks, including the boss.
- The notes also list graphics problems like thick fog from certain elevations, flickering fog in the Accursed Citadel ruins, and sand wind flicker in the Sandswept Ruins.
Hotfix 3.0.1 on October 8
Two days after launch, Funcom posted Hotfix 3.0.1, which says it "addresses the most impactful issues introduced with patch 3.0.0." The Steam announcement went up on October 8, 2026 at 8:57 AM CT.
The most interesting item is the console variable. dw.RiftEvent.DisableAVFX suppresses Rift event audio-visual effects locally, and Funcom frames it as an option for players with audio-visual sensitivities. The hotfix notes do not explain how to open the console or enter the variable, so check Funcom's forum for instructions if you want to use it. It is a local setting, so it affects your own client, not other players or the server.
This is also the closest thing to a direct answer to the noise complaints on the discussion thread. The hotfix does not say the Rifts will be quieter or fewer, and it does not say whether the number or duration of Rifts changed. It adds a way to turn the effects off on your own machine. Whether Funcom does more is open.
Platforms, Cost, and Requirements
Platform: Funcom's press release says Part Two is "available now as a free update for Conan Exiles Enhanced." Conan Exiles Enhanced is the Unreal Engine 5 version of the game that went live on Steam on May 5, according to Funcom's Enhanced page. On PC, that is a Steam release.
Consoles: The Enhanced page says the Xbox and PlayStation versions stay on the older Unreal Engine 4 build and get critical fixes but not major content updates. Funcom's September community update added that fans keep asking when Enhanced will arrive on consoles, and the team said "more will be revealed" in October. I found no official console release date or Part Two console announcement as of this writing. If you play on console, do not expect Rifts yet.
Requirements: Funcom did not publish new requirements for Part Two itself, because it is a content update. Funcom's Enhanced FAQ lists the pre-launch "proposed" Enhanced requirements: a minimum of Windows 10 64-bit, an AMD Ryzen 5 3600 or Intel Core i5-10400F, 16 GB of RAM, a GTX 1070 Ti or Radeon 5700 XT with 8 GB of video RAM, DirectX 12, and an SSD. The recommended listing says Windows 11, a Ryzen 7 5600X or Core i7-11700F, 16 GB of RAM, and an RTX 3060 or RX 6700. The same page says the client was trimmed to 68 GB. Those are May figures, and the game has since moved to Unreal Engine 5.8.2 (Patch 2.2.0), so check the Steam store page for the current listing.
Price and sales: Part Two costs nothing if you own Conan Exiles Enhanced. Funcom ran a 50 percent Steam Autumn Sale on Enhanced from October 1 to October 8, and that window has now closed. I did not verify the current price after the sale ended.
Isle of Siptah: Funcom says Rifts appear on both the Exiled Lands and the Isle of Siptah. Enhanced requires ownership of the Isle of Siptah DLC to access that map, per the Enhanced page.
A Sensible Way to Approach the Update
None of this is from Funcom, it is how I would plan my first few sessions based on the confirmed information.
- Finish Part One if you care about the story. Part Two refers back to Akhamet and the Cyclopean Halls.
- Play near an enemy camp you can clear safely. That is where Funcom says Rifts appear.
- Use the inventory filters. The new armor and clothing filters in 3.0.0 will save time sorting loot from Rift runs.
- Hold off on massive tome investments until you have read the in-game tooltips. The Tome of Kurak issue is listed as rare, but a stuck character after an upgrade is no fun on an official server.
- Do not rely on a Mi-Go thrall following you across a teleport yet. Both known issues (far-following Mi-Go thralls and disappearing followers on teleport) are on Funcom's list.
- If the effects bother you, try the hotfix console variable. It is built for exactly that.
- Check the Bazaar yourself for the Shemite set. Funcom says it is coming, and I could not confirm timing or price.
What This Means for the Rest of the Arc
Funcom says "two more chapters still to come" in the press release. Part One landed July 21 and Part Two October 6, roughly two and a half months apart. That spacing is my own observation. Funcom has not announced dates for Parts Three and Four, and it also has not said whether the Rifts and Mi-Go content carries forward permanently. For a game that had a very long run on UE4 and just did a full engine upgrade, a story arc rolling out in installments is a good sign for the next year of content.
My own read, not a Funcom statement: the Mi-Go thrall and pet angle suggests Funcom is leaning into the creature-companion side of the game, not just boss fights and spell trees, which tends to matter more to long-term base builders and PvE players than to the one-week-and-done crowd.
Frequently Asked Questions
When did Conan Exiles Legacy of the Giant-Kings Part Two come out?
Funcom released it on October 6, 2026 with Patch 3.0.0. The Steam announcement went up at 9:01 AM CT that day, and the press release is dated the same day. Articles dated October 10 are repeating older news. A hotfix, 3.0.1, followed on October 8.
Is Legacy of the Giant-Kings Part Two free?
Yes. Funcom's press release says it is a free update for Conan Exiles Enhanced. If you already own the Enhanced version on Steam, the content is included. The Bazaar is separate, so the Shemite set is a separate Bazaar matter. Funcom has not published a price for it.
What are the Rifts in Conan Exiles?
Rifts are tears in reality that appear in enemy camps across the Exiled Lands and the Isle of Siptah. You step through to enter a hostile arena in another dimension, defeat what is inside, and come back with materials and rewards. Funcom has not published how many Rifts spawn, how often, or the exact reward tables.
Do you need to finish Part One before Part Two?
No official post lists a requirement, so I would call it unconfirmed. Part Two continues the story around Akhamet and the Cyclopean Halls from Part One, so finishing Part One makes the plot clearer. To see what your own character can do, walk up to a Rift in an enemy camp and test it.
What are the four new Sorcery spells?
Funcom describes them by role: a defensive ward, a Void spell that controls the battlefield and hinders enemies, a corruption spell that hits those in its reach, and a spell that readies your magic for swift casting. Funcom has not published spell names or numbers in its launch posts or patch notes, and you unlock them with materials from Rift encounters.
How do you get a Mi-Go thrall or pet?
Funcom says players who prevail against the Mi-Go "may even find a way to bring a Mi-Go thrall or pet back to their settlement." It has not explained the exact method, drop chance, or cost. Funcom lists a known issue that Mi-Go thralls follow from very far away, so expect rough edges.
Are the Rifts permanent or a temporary event?
Funcom has not said. Players asked this on the Patch 3.0.0 megathread, and the launch text does not label Part Two as temporary or permanent. Until Funcom clarifies, do not assume the Rifts will be around forever, and do not assume they will disappear.
Can I turn off the Rift noise and effects?
Hotfix 3.0.1 added a console variable, dw.RiftEvent.DisableAVFX, that suppresses Rift event audio-visual effects locally for players with audio-visual sensitivities. Funcom's notes do not explain how to enter it, so check the Funcom forum for instructions. It only affects your own client.
Is Part Two on PS5 and Xbox?
Not as far as Funcom has announced. Part Two is part of Conan Exiles Enhanced on PC. Funcom said consoles remain on the older UE4 version and teased more console news for October, but I found no console date or Part Two console announcement.
Is the Shemite set in the Bazaar yet?
Funcom's Steam post says a new Shemite building set is coming to the Enhanced Bazaar and gives no date or price. A secondary article from byesweetcarol.com says Shemite-style sets have arrived. The hotfix notes mention Shemite items such as Spinster Tools and Sloped walls, so they exist in the game. Check the in-game Bazaar for current availability.
Final Take
Part Two is a content update built around three things: a Rift activity you do inside enemy camps, a spell expansion gated behind that activity, and a creature return with a tameable follower hook. Funcom's official posts are short on numbers. They confirm the structure and leave names, drop rates, and permanence for players to find in-game. The first week has also shown that the Rifts are loud enough to need a hotfix option and that some thrall and tome issues remain on the known list.
If you play on PC, the update is free and live now, so the best move is to log in, find a camp, and see how a Rift behaves for your server and settings. For the Shemite set, watch the Bazaar. For anything with a number attached, trust the in-game tooltip over any guide, including this one. For the latest on hotfixes, keep an eye on the Steam news page and the Patch 3.0.0 notes thread.



